A* ALGORITHM BASICS FOR PATH FINDING   A* , widely used  known form of best-first search & path planning algorithm nowadays in mobile robots,games.   this is the function for A*,                                       f(n) = g(n) + h(n)   g ( n )  is the cost of the path from the start node to n , and h ( n )  is a heuristic function that estimates the cost of the cheapest path from n  to the goal   This will find cheapest f(n) value in neighbor nodes to archive goal node.       check below image  A to B path finding with g(n),h(n),f(n) value               In the final level check below image       Now we will check the Algorithm   // A* Search Algorithm 1.  Initialize the open list 2.  Initialize the closed list     put the starting node on the open      list (you can leave its f  at zero) 3. ...
libga.a(garandom.o): relocation R_X86_64_32 against `.rodata' can not be used when making a shared object; recompile with -fPIC:ARGOS simulator
    for this go to galib-master.zip folder dir  if u dont have galib-master.zip then  just download galib-master.zip file below link  https://github.com/Robinroy-peter/swarmRobots     then  open terminal inside first of all type below commands to remove galib previous compile  sudo make uninstall  sudo make clean   then open makevars file inside the galib-master.zip ,  add -fPIC  with CXXFLAGS    = -g -Wall -fPIC  like that   then copile it again with below commands  make  sudo make install    Then go to argos-example folder try to compile it  follow below video guide if u need more information