Skip to main content

Featured post

A* ALGORITHM BASICS FOR PATH FINDING & HEURISTICS METHODS : ARTIFICIAL INTELLIGENCE

 A* ALGORITHM BASICS FOR PATH FINDING A* , widely used  known form of best-first search & path planning algorithm nowadays in mobile robots,games. this is the function for A*,                                     f(n) = g(n) + h(n) g ( n ) is the cost of the path from the start node to n , and h ( n ) is a heuristic function that estimates the cost of the cheapest path from n to the goal This will find cheapest f(n) value in neighbor nodes to archive goal node. check below image  A to B path finding with g(n),h(n),f(n) value In the final level check below image Now we will check the Algorithm // A* Search Algorithm 1. Initialize the open list 2. Initialize the closed list put the starting node on the open list (you can leave its f at zero) 3. while the open list is not empty a) find the node with the least f on the open list, call it "q" b) pop q off the open list c) generate q's 8 successors

A* ALGORITHM BASICS FOR PATH FINDING & HEURISTICS METHODS : ARTIFICIAL INTELLIGENCE

 A* ALGORITHM BASICS FOR PATH FINDING
A*, widely used  known form of best-first search & path planning algorithm nowadays in mobile robots,games.
this is the function for A*,
                                    f(n) = g(n) + h(n)
g(n) is the cost of the path from the start node to n, and h(n) is a heuristic function that estimates the cost of the cheapest path from n to the goal
This will find cheapest f(n) value in neighbor nodes to archive goal node.
check below image  A to B path finding with g(n),h(n),f(n) value


In the final level check below image

Now we will check the Algorithm
// A* Search Algorithm
1.  Initialize the open list
2.  Initialize the closed list
    put the starting node on the open 
    list (you can leave its f at zero)
3.  while the open list is not empty
    a) find the node with the least f on 
       the open list, call it "q"
    b) pop q off the open list
    c) generate q's 8 successors and set their 
       parents to q
    d) for each successor
        i) if successor is the goal, stop search
          successor.g = q.g + distance between 
                              successor and q
          successor.h = distance from goal to 
          successor (This can be done using many 
          ways, we will discuss three heuristics- 
          Manhattan, Diagonal and Euclidean 
          Heuristics)
          successor.f = successor.g + successor.h
        ii) if a node with the same position as 
            successor is in the OPEN list which has a 
           lower f than successor, skip this successor
        iii) if a node with the same position as 
            successor  is in the CLOSED list which has
            a lower f than successor, skip this successor
            otherwise, add  the node to the open list
     end (for loop)
    e) push q on the closed list
    end (while loop)  

Properties of A*

On finite graphs with non-negative edge weights A* is guaranteed to terminate and is complete.
A search algorithm is said to be admissible if it is guaranteed to return an optimal solution .
Algorithm A is optimally efficient with respect to a set of alternative algorithms .
 
check below for the easy understanding of A*

 

HEURISTICS METHODS 

1) Manhattan Distance –
It is nothing but the sum of absolute values of differences in the goal’s x and y coordinates and the current cell’s x and y coordinates respectively, 
i.e., h = abs (current_cell.x – goal.x) + abs (current_cell.y – goal.y)

When to use this heuristic? – When we are allowed to move only in four directions only (right, left, top, bottom)
 
2) Diagonal Distance-
It is nothing but the maximum of absolute values of differences in the goal’s x and y coordinates and the current cell’s x and y coordinates respectively, 
i.e., h = max { abs(current_cell.x – goal.x), abs(current_cell.y – goal.y) }

When to use this heuristic? – When we are allowed to move in eight directions only (similar to a move of a King in Chess)
 
3) Euclidean Distance-
As it is clear from its name, it is nothing but the distance between the current cell and the goal cell using the distance formula 
h = sqrt ( (current_cell.x – goal.x)2 + (current_cell.y – goal.y)2 )

When to use this heuristic? – When we are allowed to move in any directions.  

Comments

  1. A* is to slow for larger maps. In the plain version no one is using the algorithm for computer games. What is used in reality is a combination of A* with heuristics, for example by dividing the map into smaller sections and plan each section by it's own.

    ReplyDelete
  2. AI Patasala is a pioneering platform for Artificial Intelligence Training in Hyderabad. Join now to avail the advantages that come with Artificial Intelligence Training in Hyderabad and begin your exciting career in this field by becoming a part of AI Patasala.
    AI Training in Hyderabad

    ReplyDelete
  3. Really an awesome blog, informative and knowledgeable content. Keep sharing more stuff like this. Thank you.
    AI Patasala Data Science Course in Hyderabad

    ReplyDelete

Post a Comment

Popular posts from this blog

Getting Started with ARGoS Large-Scale Swarm Robot Simulator in Ubuntu

ARGoS (Autonomous Robots Go Swarming) is a multi-robot simulator designed to support large teams of robots. Its design is pretty different from the design of other simulators. Its most distinctive feature is that the 3D simulated world can be divided in regions, and each region can be assigned to a different physics engine. Furthermore, ARGoS' design revolves around the concept of tunable accuracy. In other words, in ARGoS, everything is a plug-in (robot models, sensors, actuators, physics engines, visualisations, etc) and the user can select which plug-ins to use for an experiment.  Since different plug-ins have different accuracy and computational costs, users can choose which plug-ins to use for each aspect of the simulation and assign resources only where it matters. This makes the simulation as fast as possible. At the time of writing, ARGoS supports the Swarmanoid robots (foot-bot and eye-bot) and the e-puck. ARGoS supports Linux and Mac OSX. Binary packages are availa

Setting up Arduino lib in ROS & Arduino IDE

 Hi guys let see how to setup arduino with ros(robot operating system) Before this step u need to install arduino & ros in ubuntu Then after u need to copy & paste this code in ur terminal and press ENTER        sudo apt-get install ros-indigo-rosserial-arduino       sudo apt-get install ros-indigo-rosserial  press enter . then u need to find out arduino lib folder in ur HOME & open ther terminal on it then u need to copy & paste this code in that terminal          rosrun rosserial_arduino make_libraries.py  and press enter . then open the arduino IDE and upload a sample code in ur board  Now let see how to do in ros . check whether ur ros arduino lib is install or not. start the ros master using " roscore " connect the arduino with ros           roslaunch rosserial_python arduino_one.launch   in arduino publisher node name is chatter ..  we can check its work or not  using " rostopic list " we can display the chatter node u

Translate