A* ALGORITHM BASICS FOR PATH FINDING   A* , widely used  known form of best-first search & path planning algorithm nowadays in mobile robots,games.   this is the function for A*,                                       f(n) = g(n) + h(n)   g ( n )  is the cost of the path from the start node to n , and h ( n )  is a heuristic function that estimates the cost of the cheapest path from n  to the goal   This will find cheapest f(n) value in neighbor nodes to archive goal node.       check below image  A to B path finding with g(n),h(n),f(n) value               In the final level check below image       Now we will check the Algorithm   // A* Search Algorithm 1.  Initialize the open list 2.  Initialize the closed list     put the starting node on the open      list (you can leave its f  at zero) 3. ...
   A* ALGORITHM BASICS FOR PATH FINDING   A* , widely used  known form of best-first search & path planning algorithm nowadays in mobile robots,games.   this is the function for A*,                                       f(n) = g(n) + h(n)   g ( n )  is the cost of the path from the start node to n , and h ( n )  is a heuristic function that estimates the cost of the cheapest path from n  to the goal   This will find cheapest f(n) value in neighbor nodes to archive goal node.       check below image  A to B path finding with g(n),h(n),f(n) value               In the final level check below image       Now we will check the Algorithm   // A* Search Algorithm 1.  Initialize the open list 2.  Initialize the closed list     put the starting node on the open      list (you can leave its f  at zero) 3. ...